Though there are only 3 available, they are all fun and addictive making it easy to sink several extra hours into the game. The Mini Games mode also really adds to the value of the game.
Both Story Mode and Director’s Cut can be experienced with 2 players. I’ll talk more about this when I get to audio. You can unlock the track in Story Mode but it isn’t the album cut so you miss out on a lot of the hilarity. For instance, my personal favorite unlockable is the song “One Night in the Bayou” performed by The Brothel Creepers. There’s also tons of extras you can only unlock by playing through in the Director’s Cut. Longer levels make the game harder anyway, and you also lose the ability to continue where you left off simply by sacrificing half your points and instead have only 3 lives to spare. You can’t add extra mutants in this mode, but you won’t likely need them. Levels are longer with more scenes and playtime. Once the Story Mode is complete you can move on to the Director’s Cut, which is composed of the same 7 chapters as Story Mode in an “Un-cut” format. While they are almost always creatively designed, they can often be beaten while taking little if any damage at all. My only real complaint with the Story Mode, other than the fact that it’s relatively short, is how disappointingly easy the boss fights are. Each chapter can be, once completed, replayed with Extra Mutants for additional challenge which adds replay value on top of the assload of collectible items in the game. The chapters consist of Papa’s Palace of Pain, Ballistic Trauma, Carny, Scream Train, Fetid Waters, Jailhouse Judgement, and Overkill. Story Mode has 7 chapters to blast through, each acting as their own little grindhouse film. While that doesn’t seem like a whole lot, each mode has plenty of fun to offer. The game only features 3 main modes of play which include Story Mode, Director’s Cut, and Mini Games. You could also use the Wii Zapper, but I wouldn’t recommend it. Every five kills you get in succession without missing it getting damaged grants you a higher score multiplier. The ‘B’ button shoots, reloading is handled by either shaking the Wiimote or pressing the ‘A’ button, ‘C’ throws your grenades, and ‘Z’ switches your gun. The controls are tight with quick IR response, perfectly calibrated for light-gun gaming. Overkill is the funnest, most well-executed light-gun game I’ve yet played on the Wii, beating out even Resident Evil: The Umbrella Chronicles. Are they fun? The answer for Overkill is really simple: Hell yes.
Awesome.īut even though the games awesome Grindhouse-inspired story is one of the major selling points in the game, games are all about one thing. It’s really disgusting, then awesome, then disgustingly awesome, then awesomely disgusting, then you puke. I will say that the ending will make you sick to your stomach with disgusting awesome. That takes us far enough into the story and I’m not going to tell you anymore in fear of spoiling something. Along the way you meet Varla Guns, a hot, huge breasted stripper who is sister to Jasper Guns, a brilliant, crippled scientist who mutates himself and becomes one of the many bosses in the game.Īfter playing through several awesome stages you’ll eventually catch up with Papa Cesar, the man credited with the viral outbreak and the one Agent Washington blames for the death of his father. In The House of the Dead: Overkill you play as Secret Agent ‘G’ with his new partner Detective Isaac Washington in a quest to find and apprehend whoever is responsible for turning the residents of Bayou City into flesh eating zomb - erm… mutants and keep the pandemic from spreading throughout the world. But how does it stack up against its legendary arcade predecessors? Overkill is an all new offering from a new developer with a new style and attitude.
The first was House of the Dead 2 & 3 Return, a retread of, you guessed it, the second and third games in the series on one disc. Overkill is the newest entry in the famous House of the Dead light-gun arcade games and the second House of the Dead game to grace Nintendo’s little white box.